A 12 hours rendering in 3ds max + vray and some postproduction in photoshop.
Also some work in Grasshopper to model the perforated metal skin that acts as a shading mechanism. The perforated skin envelopes the big glass facade (curtain wall) that faces north.
Also some work in Grasshopper to model the perforated metal skin that acts as a shading mechanism. The perforated skin envelopes the big glass facade (curtain wall) that faces north.
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